What [Backrooms] Taught Me About [Creating Interactive Environments for Customers]


  • Exploratory
  • Participatory
  • Emotionally and/or physically immersive

Imagine if your campaign became a ‘Backroomsy’ kinda place…

  • Fan theories
  • YouTube videos
  • Collaborative storytelling
  • Games
  • Lore communities
  • ARG-style content
  • Interactive webinars
  • Branching video journeys (where you can craft ‘choose your own adventure’ style videos with apps like Interactr.)
  • Gamified experiences
  • Scavenger hunts
  • Collaborative online spaces
  • LIVE events and challenges
  • Community storytelling
  • POV-based social content
  • QR-code trails at events
  • hidden Easter eggs in campaigns
  • Choose-your-own-outcome demos

The art of abstraction can work brilliantly…


An example of partnerships and collaborations…

  • Internet culture
  • Horror
  • Gaming
  • Found-footage filmmaking
  • An edtech company partnering with a wellbeing brand
  • A productivity tool collaborating with a coffee company
  • A learning platform working with creators or gaming communities
  • A school campaign tied to cinema, escape rooms, or live events

‘Backrooms’ became such a phenomenon is because…

  • Not: “Here is our product.”
  • But: “Come explore this idea with us.”

Question time, WXTMAY Buddies…

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